Science Logic Design System

Design Systems

The project

When I was hired to create their design system, Science Logic had the following objectives:

  • Enable the creation of high fidelity prototypes in an Agile way;
  • Maintain consistency of the design through its complex journeys;
  • Facilitate effective communication between designers and developers;

We listed elements from the atom to the compositions, allowing designers—and even developers—to set up screens in record time.

As a senior UX designer working remotely, my tasks included:

  • Listing and grouping elements;
  • Researching and benchmarking;
  • Creating a Sketch library;
  • Creating InVision demo (shown below);
  • Conducting usability tests with designers and developers;
  • Managing stakeholder;

Result

Qualitative tests have shown a significant improvement in designers' performance.

  • Illustrations.
  • Widgets.
  • Navigation.
  • Date pickers.
  • Colors.
  • Icons.