The project
Vodafone gathered some of its designers from around the world to think of a UX strategy that achieves the following business objectives:
- Sell more upgrades to existing customers;
- Decrease the number of calls to call centers;
- Make digital channels the main point of contact between customers and the company;
The upgrade journeys were some of the most important as they account for one of the company's main sources of income.
It was necessary to obey some premises of a previously established interaction model. After some prototypes, we managed to get to a model that was qualitatively a great success.
How it was done
As the lead UX for the British market my tasks included:
- Creating personas;
- Creating and analyzing user journeys;
- Researching;
- Leading ideation sessions;
- Crafting the visual design;
- Prototyping in Axure and InVision;
- Applying and analyzing usability tests.
- Managing stakeholders;
Softwares used
- Sketch
- InVision and Craft
- Principle
- Abstract
- Whatusersdo.com (mixed with guerrilla and lab tests)